Wednesday, May 15, 2013

Treadmill

Hi there !

Even before the Mousewheel, there was another piece of equipment I wanted in my workout place... a Treadmill ! You know, the kind of thing that lets you train in running, without all the advantages such as sun, fresh air and nice parks :p



But I digress. This treadmill functions very much like the Mousewheel, but has a couple additional features. It can be used vanilla-style, or be very naughty like the Treadmill they use in House Of Gord. Have you noticed ? House Of Gord. I often mention that website because, well, they have great ideas when it comes to having fun in bondage. And that's where some of my inspiration comes from !

I don't want to bore you with details and descriptions, plus you probably already know how the Mousewheel works, so you will notice the Treadmill works exactly the same way. Instead, I'll show you pics and videos !


First of all, a Treadmill is meant for workout.










However, and that's where the Treadmill is different from the Mousewheel, walking is not the only way a slave may move... Check this out :















And of course, since I mentioned you-know-who, let's do it Gord-style. You use your favorite restraints (not necessarily RealRestraint, although it works best with them) to make the sub looks like her legs are tied up, and you select one of the appropriate configurations. There is "Chained", "Hobble" and "Tight". Naturally, since the sub is in bondage, to stay safe the Treadmill provides a frame to harness her shoulders to and keep her up.




Here is "Chained" :











The legs may be hobbled for an even more restrictive exercise :







And when the time comes, training may become really tight :







Did you say "ponygirl" ?










This Treadmill, like any treadmill in RL, is able to display your time, speed and other values while you're running, all on its embedded screen. It helps keeping the body... disciplined.


This screen repeats most of the information you find in the distance counter (also included in the box, and identical to the one coming with the Mousewheel, and both counters are compatible with both devices).













Like the Mousewheel, this piece of equipment is able to power the lights around. Such lights are provided in the box and are full perms (except the script which is no-mod) :




Last but not least, the Treadmill has its own integrated Tens unit ! You know, for unruly slaves... or for slaves who think of being unruly... or for those who think of thinking of being unruly... or just when you want to make sure that they work at all.

Simply activate the zapper, select a minimum speed and off she goes !











And if she considers slowing down... she will quickly find out that this is not such a good idea !










Whew ! All this exercise in tight latex was exhausting. I need a res--



Angry voice from the living room : "Argh ! Filthy hooves on the couch again ! #@$%&* !!"

But Mistress--

Angry voice threatens, curses over seven generations, and then threatens some more.

Yes Mistress.




This treadmill is sold in my "Marine's Goodies" line for L$500, it is copy, mod and no-trans, the lights are full-perms and the distance counter is copy and mod. The zapper and the harness are given to the sub when she climbs on, they are all copy and mod.


Have fun !

Marine


PS : Sorry, the outfits used in this photoshoot are so complex, mixed, varied and customized that I can't make a list. Please don't ask me about them, thank you.

Friday, May 10, 2013

RestrainedLove Viewer 2.8.4.1

Hi there,

After months of work in integrating Linden Lab's last feature called "CHUI" ("Communication Hub User Interface", nothing to do with Feng Shui unfortunately), here is the latest version of the RLV. If you wonder about 2.8.4, there is none. I planned to release it last month but it was simply crashing too much so it was a no-go.

So yes, it took more than two months to integrate CHUI and to debug it. That feature broke several features in my code and the mitigation took time. Sorry about that.

I also wanted to add a few improvements that have been nagging at me for some time, so here it is. The full list of changes follows :

- added : Integration of the new CHUI features (Communications Hub User Interface) from Linden Lab. See http://community.secondlife.com/t5/Featured-News/The-Communications-Hub-User-Interface-CHUI-Launches-Today/ba-p/1708805

- changed : Do not lose the camera focus when clicking on something. If you really want to lose focus, simply right click on your avatar, or press Escape. Or focus on something else.

- changed : Allow moving an item or a folder from a locked folder to another locked folder (prevent only from locked to unlocked and from unlocked to locked).

- changed : Do not expect the user to press Enter before chatting while in Mouselook, since they don't have to when in 3rd view.

- changed : Do not automatically rename folders or items in the inventory anymore, unless "RestrainedLoveAutomaticRenameItems" is set to TRUE (it is FALSE by default). This is no longer necessary since the viewer does not have to figure out whether it will kick a locked object or not anymore (since it Adds by default now).

- fixed : We could drag and drop an item from an object in-world directly into the inventory, regardless of attach restrictions.

- fixed : We could wear things that were rezzed by right-clicking on them in-world and selecting "attach to", even when @unsharedwear was active.

- fixed : We couldn't hide the UI when unable to rez.

- fixed : We could create new pieces of clothing regardless of outfit restrictions.

- fixed : The Control key wouldn't work in Mouselook. Fixing this removes the ability to control the speed of the mouse view while holding Control, I'm afraid, but Shift already does something similar.


As usual, you can grab the viewer here :
http://www.erestraint.com/realrestraint

The MD5 hash for the Windows package is
c41258d8b5aa20fece12e36e470edce1


Have fun !
Marine

Sunday, March 10, 2013

Update to the Mousewheel

Hello there,

After a week of use, I have spotted a few bugs and a few things that could be enhanced on the Mousewheel.

So if you are interested, simply click on your Mousewheel, go to "Maintenance..." then click on "New version ?" and you will receive a new box. Sorry this version involves changes into scripts that are not in the root prim, and items like the Display, so a conventional update is not possible on this one.

Take a look at the list of improvements :

* Access level is now in two parts, sitting access and menu access. The sitting access is the same as before (All, Group captives, Owner), while the menu access allows the owner to select whether everyone can click, or only group members, or only yourself. As a bonus, the Zapper is now linked to that menu access as well but only "owner of the wheel" or "all", no "group" access for it (since it means restricting to only members of the group of the wheel, not of the Zapper, and SL does not allow this). Please note, that the access level of the Display is still independent from that of the wheel.

* The Zapper does not turn itself off when attached anymore, that was annoying when relogging on the wheel since it would lose its settings.

* The particles do not get a weird angle anymore (they would sometimes spawn too early when the avatar was still not sitting tight yet and still had an odd orientation, confusing the particles).

* Last but not least, the wheel stops giving a folder every time you sit on it or change the configuration. It now checks whether you already have the folder and uses it if it finds it (it must be right under #RLV). This has two nice effects : firstly it stops filling your #RLV with "~Wearables for Mousewheel blah blah" folders. Secondly, it won't detach the Zapper when relogging, since it will be found when coming back, so the settings stick.


Have fun !

Marine

Saturday, March 2, 2013

New product : Mousewheel


Hello there !

I've been busy lately, working on a new project that I have been wanting to do for a while : a Mousewheel.

What's a mousewheel ? Well, it is a wheel you put a mouse or a guinea pig in so it may run all it wants, making it turn.

Wait, no, that's not right. This is a big sturdy metal wheel that you put a slave in, and she has to walk or run in order to get a good workout. And possibly provide power to the lights around and entertainment to the bystanders. That's more like it.

Here is what it looks like :




You might have recognized it. It was designed, loosely, from pictures I saw on the House Of Gord website (www.houseofgord.com). Highly recommended !


This is a powerful toy, fit for training even the most reluctant slaves. And since we are all about bondage here, it is also designed for training slaves in bondage.





The wheel is easy to use : the sub sits down and presses the forward arrow key on her keyboard to walk, then page up and page down to go faster or slower. Or, the top may "hitch" (*) the sub to the wheel (provided she uses a RLV relay), keeping her from standing up and she may walk.


According to the kind of training the top wants for his sub, five configurations are available :

* Normal : Walk and run in a sexy fashion.


 















* Chained : Walk with her ankles chained loosely.















* Hobbled : Walk with her knees tied together with ropes or straps.













* Tight : Hop with her legs tied together tightly in ropes or straps.













* Pony : Prance like a good ponygirl.















Most of those training configurations involve some kind of bondage, which works best with RealRestraint products. However other restraints would work well too, the animations are those of the wheel, not those of the restraints. For example, the hop animations are those found in the Siren ropes, Shibari ropes and Straps, so being tied in any of them while hopping in the wheel would not conflict with their fitting at all. It would look natural.

And since the sub is likely bound, she has to be held up to prevent the risk of falling down. That's the "safe" part in "safe, sane and consensual". Which means that she is given a harness to hold her by her shoulders, that is chained up to the inner frame of the wheel :









This is the best way to train a girl in ballet heels, for example.


But when you mean training, nothing is better than a good tens unit. Plugged to the main, clamped to the tits and pussy. Then your sub knows that you mean business. You set the minimum speed and off she goes. She will quickly learn by experience that slowing down is not a good idea !












Now, it would not be fun if all the sub had to do was to park in the wheel and go afk while running. That's why the speed decays regularly until the sub does something (pressing any arrow key on the keyboard for example). If she lets her speed go down and the zapper is plugged, here is what happens :




And if she insists on slowing down, the zapper becomes harder !




Of course, when you train a sub you expect results. That's why this package includes a display that shows the distance paced (in meters, kilometers, yards and miles), the current speed, the elapsed time and the number of times she gets zapped.



Finally, training a sub is good, but making her work is even better. What better use for her sweat than to make her power some lights, for example ? This product includes full-perms lights that you can use and modify at will, they will light up according to the power output provided by the wheel. There will be a battery used to accumulate the energy and provide it to other devices around, but this will be another product.



If you have several mousewheels laid out in the vicinity, the display and the lights react to the nearest device.


And remember, training is good for the health !




The price of this product is L$400, it is sold as part of my Marine's Goodies brand, since this is not exactly a restraint. The wheel is Copy/Modify/No-Transfer, while the lights are full perms (their script is no-modify, though).

Please note, the restraints and outfit are not included.






Have fun !

Marine





(*) "Hitch", like on the carts... Actually, this wheel IS a cart, only a non-vehicle one. This means that most of the features in the wheel will find their way into the carts sooner or later !



PS : The outfits and restraints that have been used in this shoot are :
- Karu Karu white latex zip suit + Tango applier
- BAX leather knee boots
- Etchaflesh black mesh corset
- Graves Bare Body thong
- Graves Sacrifice top + Tango applier
- RealRestraint Armbinder
- RealRestraint Isolation Hood
- RealRestraint Police Legirons
- RealRestraint Arms and Legs Straps
- RealRestraint Vixen collar

Sunday, December 16, 2012

Restrained Love 2.8.3.5

Hello there,

After months of stalling, here is the latest version of the RLV at last. As I indicated here, I had to revert the version of the RLV from 2.8.3.4 down to 2.8.3.3, because the former was simply unusable for a builder. It all came down to one reason only : the introduction of the Pathfinding feature in the SL code base, which broke a lot of things !

It took months for Linden Lab to fix the bugs one by one, and thanks to Lance Corrimal, the source code of the RLV was kept up to date !

So here it is, with precisely no improvement on the RLV side, but a lot of improvement on the SL side. Now you can keep "Lighting and Shadows" on at all times ! No sudden crash (or very few), no texture corruption, no weird edit bug, and a lot of other things have been improved as well. I couldn't keep track of all that has been done, but it looks like the Friends List and the Group List load much faster now. It also seems to be able to handle large amounts of texture on Ultra without crashing (such as in crowded places, for example).

It overall feels snappier and more stable.

The only problem I had with it was my back tattoo... it was causing a lot of issues such as refusing to bake my skin and refusing to hide my feet when wearing shoes (but not all of them, go figure). Other tattoos are fine, but I just can't wear that one for the moment. Weird. So if you have issues when baking your skin that rebaking doesn't solve, you may want to find out which part of your avatar texture is causing the issue.


Grab the viewer here :
http://www.erestraint.com/realrestraint

And the MD5 hash for the Windows installer is
7603be64ed1691572fbb287b126e6430

Have fun !
Marine

Saturday, December 8, 2012

RealRestraint update 1.23

Hello there,

Like I mentioned in a previous post, I wanted to work on the animations of the older restraints to make them as versatile and powerful as the Siren ropes, especially when it comes to sitting down while bound. This goes a long way to make the bondage feel more natural.

I have replaced the old Anim plugin with the new one that was introduced in the Siren ropes, along with its new HUD. Check the tutorial for details : http://realrestraint.blogspot.com/2012/11/rr-tutorial-anim-plugin-v2.html

Attention : this update requires you to choose "Replace" on the menu, you will NOT get the new animations and other improvements if you choose "Update". This is because most restraints have been added items, and some have even had their prims modified.

I have also overhauled the Shibari ropes so they can use the same textures and animations as the Siren ropes now.

I have replaced all the animations of the straps (arms & legs) by those of the Siren ropes, that are smoother and look better.

I have added several variations and walks to the spreader bar of the Vixen legs cuffs, which were in need for some attention. Now you can bend over in several ways, roll on your back, hop like a rabbit and such. The spreader bar is a lot more fun now !

Finally, as promised, I have cut the problematic ropes of the Siren rope set (the over-arms, the straitjacket and the box, plus the rigged "hobble" rope) in several parts. Some people simply could not fit the ropes to their shape, despite their best efforts, and that wasn't their fault but mine. My initial goal was to keep the prim count as low as possible, but the ropes were too simple and could not be resized to all shapes. Hopefully it will cover more shapes now.


Be advised that every RR item that is not an arm or a leg restraint (i.e. hood, gag, blindfold, collar, crate, jammer) will benefit only marginally from this update, since only their main script will be updated (to make them silent by default as written below).

Here is the list of features :

Anim plugin
- Ported the old Anim plugin in all the arms and legs restraints to the new one, like the one in the Siren ropes.
- Replaced the old Anim HUDs with the new ones in every arms and legs restraints. Since the avatar can now sit down everywhere while bound, there is no need to be able to turn the animation on and off at will (this is bondage, after all).
- All legs restraints are now shipped with the Tiptoes gestures that allow you to flex the feet at will with the F9, Shift-F9, Ctrl-F9 and F10 keys (don't forget to activate the gestures first). This is handy when wearing high heels and being tied in poses that make the feet bend too much.
- Fixed a bug when trying to struggle while locked without a pose.
- When struggling and no struggling animation is specified, the plugin defaults to the old "musclebeach" one (where the avatar flexes three times).

Lockable
- The restraints are now silent by default.

Arms straps, arms Shibari ropes
- Changed the poses to match those of the Siren arms ropes, for a smoother feeling.
- Added 3 variations for "arms tight" and "wrists back"

Arms Elegance cuffs, arms Serious shackles, arms Vixen cuffs, arms Police cuffs
- Added 3 variations for "arms tight" and "wrists back", so the arms can be pushed closer to the back when the avatar is bending over or curling in a bed (for example).

Legs straps, legs Shibari ropes
- Changed the poses to match those of the Siren arms ropes, for a smoother feeling.
- Included the avatar height offset in the poses.
- Changed the order of the hogties to match that of the Siren ropes (the old order was down-left-right-up, the new order is down-left-up-right).

Legs Elegance cuffs, legs Serious shackles, legs Vixen cuffs, legs Police cuffs
- Included the avatar height offset in the poses.
- Replaced some of the animations with the ones in the Siren legs ropes (especially for sitting while bound "Tight").

Shibari ropes
- Changed the textures to match those of the Siren ropes (the "Texture" plugin becomes the "ShibariTex" plugin, which also handles the tint and the material). Doing this also fixed the problem with the leash texture, as well as the hogtie particle chain. These textures now match the texture of the ropes, just like the Siren ropes.

Siren ropes
- I have cut some of the ropes in several parts, to allow for better resizing. It might take longer but at least you will be able to resize to your shape, especially if you had trouble before or simply couldn't get it to fit your shape :
    - Over-arms : the prim is now cut into 5 prims.
    - Straitjacket : the front prim is now cut into 3 prims.
    - Box : the back prims are now cut into 3 or 4 prims each.
    - Hobble rope : the old rigged mesh is now cut into 3 parts : 1 rigged, 2 non-rigged, so you can resize the ankle ropes now (SL does not allow to resize a rigged mesh but some people had trouble with this rope).
- Fixed a bug with its Anim plugin : when walking with the hands tied, the arms would sometimes not retain their position. It had to be with a subgroup animation like the 2nd one in the list, not the 1st one.
- The hands in the Straitjacket tie are now less bent, so avatars with wide shoulders will still be able to see them.
- As explained on the blog (http://realrestraint.blogspot.com/2012/11/new-product-siren-rope-set.html), there is now an additional coil of rope hidden inside the right wrist, in case your wrist ropes do not connect when tied in the "Hands back" and "Hands front" ties.

Vixen legs cuffs
- The LockShoes plugin has been made to look more like the TieShoes plugin of the Siren ropes.
- Added a lot of animations for the "Spreader" and "Sit spread" locks (they were needing some love).

Police legirons
- The "Give Keys" plugin did not have the "Throw Away" option


There are three updaters in-world :

My little shop : http://maps.secondlife.com/secondlife/Pak/76/61/105

The Little Shop of Kink : http://maps.secondlife.com/secondlife/Lineside/102/146/77

S&M Castle : http://maps.secondlife.com/secondlife/Free%20Bird/38/149/39




Have fun !
Marine

Sunday, November 25, 2012

Updaters back online

... and they work better now.

Hi there, the updaters for the RR products are back at last ! I'm sorry for taking them out for so long, I know some of you have been wanting to update for a while and couldn't.

I had to take them offline because suddenly a protection against a certain hack was not working anymore, and someone told me about it. This was one of the first protections I put in the update system two years ago, and it worked like a charm (except once when an avatar and two alts exploited it without me noticing) but for some reason a SL change broke that lately, so it was urgent that I removed them.

But that's not the reason why they were taken out for so long. The main reason was that the updaters were not able to handle v1.22 of my products, whatever I tried. This all came down to petty memory issues, but the huge differences and increases in inventory size in 1.22 simply brought the system to its knees, so it was time to rethink it all.

That's what I did, I redid the whole system from scratch. In your point of view, the thing works exactly the same as before, with these subtle differences :

- It's faster, it does not take several seconds per script anymore.
- You can rez several orbs at the same time to update one product per orb, in parallel. The old system could not do that.
- You can cancel an update at any time.
- You know in advance what product you will receive if you choose to replace your item.
- And last but not least, it can handle huge inventory lists like the many animations in 1.22 restraints, the old system could not. In other words, you will be able to replace a 1.22 restraint in the future (it was not possible before).

Please be aware that if your product is not recognized as a retail one even though it was never modified, it is probably due to me not having put its signature into the updater yet. In that case, the updater won't let you replace it with the latest version so all you can do is IM me and send me your product for a manual replacement (and I will add the signature to the list in the process).

Also there is no new version yet, the latest version is still v1.22 at the time of this writing.


There are three updaters in-world :

My little shop : http://maps.secondlife.com/secondlife/Pak/76/61/105

The Little Shop of Kink : http://maps.secondlife.com/secondlife/Lineside/102/146/77

S&M Castle : http://maps.secondlife.com/secondlife/Free%20Bird/38/149/39


For your information, here is my roadmap for the months to come :

- Some people have trouble adjusting the Siren ropes to their shape, due to a big shoulder width over body size ratio, or due to a small arms length. I want to cut some of the ropes (mainly the over-arms, vertical box part and front SJ part) to make them take a couple prims instead of just one, so it will resize better. The downside is that it makes more prims, so it will be longer to resize. But you can't have the cake and eat it.

- I want to make sitting poses for the other legs restraints to make them behave like the Siren ropes.

- I want to add animations to the existing restraints so they are on par with the Siren ropes.

There are other projects in the making, maybe a couple products that I might slip in-between, but overall lifting the existing restraints to make them as good as the Siren ropes is what I want to do next.







Have fun !

Marine