Friday, September 20, 2019

Update to the Proud Girls : Bake On Mesh support

Hi there,

Here is a small update to the Proud Girls to support Bake On Mesh and to give the ability to add environment shine on any layer including the skin if you so wish (Maitreya does not support environment shine yet but if you want your skin to look oily, this is the way to go).


Bake On Mesh

Technically an update wasn't really necessary there. All you had to do was to find an Omega or Lolas Skin applier that applies the special "upper bake" texture to tell your viewer to use the baked texture of your avatar instead of a regular diffuse texture, and that was it, but to switch back you would have to reapply your former skin again.

This update here simply adds a "BoM" switch in the Maintenance menu (and makes that menu a two-page one because there was no room left) :


Clicking on this button toggles between "Bake On Mesh" and regular for your skin (only). Please don't forget to unwear your body alpha mask or your breasts will turn red. If you are wearing an alpha mask, that probably means you are not using BoM for your Maitreya body, in which case you probably will soon. It makes no sense to use BoM on the Proud Girls and not on Maitreya anyway, it should be either both or none.


Environment shine

This one is a little bonus in case Maitreya Lara ever supports environment shine on the skin. But since I know some girls like to use the Proud Girls with a Slink body (apparently they fit not too bad either) and Slink supports environment shine, I wanted to add support in the Proud Girls too.

When you change the shine on any layer (skin, tattoo, bra or top), you can either enter just one number like before to change just the glossiness, or enter two numbers separated by a space, the first one being the glossiness and the second one being the environment. Setting an environment value to around 20 makes your skin look oily, it's quite sexy ^_^



How to update

It's easy. Simply rez the "Updater Proud Girls (rez me)" object near you and wait (don't be in "Do Not Disturb" mode), you should receive the new box shortly.

Or you can get a redelivery from the Marketplace, that works too.


Have fun !
Marine






PS : If you wonder what I'm doing now, I'm working on two very big projects for SL. One for my Maison De La Marquise brand, a new product that looks like it will be bigger than Pretty Mummy (and even sexier), the other is to update someone else's product that you likely own. More info later. So I'm far from being inactive even though I haven't communicated much lately nor released much. When I'm silent it usually means I'm working :p

Thursday, August 29, 2019

RLV 2.9.26.4 (Bake On Mesh)

Hi,

Here is a new version of the RLV with the new "Bake On Mesh" feature from LL. This is the only change, but an important one, especially since some mesh body makers such as Slink already offer a "Bake On Mesh" compatible body, no doubt others will follow shortly.

I for one will need to update the Proud Girls in order to let the user switch the skin between normal and "BoM".

You can grab the Windows version here :
http://www.erestraints.com/realrestraint/


The MD5 hash for the Windows executable is :
4a1a7792f7526b447015aaba52e34c5f


The Mac and Linux versions can be found here :
https://sourceforge.net/projects/kokua.team-purple.p/files/RLV/




Have fun !
Marine

Tuesday, August 20, 2019

RLV 2.9.26.3

Hi !

Here is a new version of the RLV, a little in a rush because more and more people seemed to be impacted by the "gamma corruption" bug that crept into the SL viewer a few months ago.

This is a fix by Linden Lab for the SL viewer, I merely merged it into the RLV, hopefully this will fix the issue. It never happened to me, though, so I can't be sure, but I hope it will work for you.

Another change takes place when your vision is restricted with the outer sphere opaque, other avatars will no longer appear as gummy bears (aka jelly dolls) when close to the vision range, but 2 m farther than that, because this feature is meant to be an optimization to accelerate the rendering, not to be seen by the user at all. Please note that I completely forgot to mention that in the release notes, my bad.

I also switched the sound support from FMODex to FMODStudio, but this doesn't make a noticeable difference at least for me. Thanks to Chorazin Allen and Nicky Perian for letting me use their code from Kokua.

One last thing. Chorazin Allen is for the moment publishing the RLV on Mac and Linux (and also Windows but that's because this is his primary platform) on top of maintaining Kokua, taking the relay from Kittin Ninetail because her RL did not allow her to do it anymore. Thanks Chorazin !


You can grab the Windows version here :
http://www.erestraints.com/realrestraint/


The MD5 hash for the Windows executable is :
cde9e97cf612e1d34c081ffde9c82dc1


The Mac and Linux versions can be found here :
https://sourceforge.net/projects/kokua.team-purple.p/files/RLV/




Have fun !
Marine

Thursday, June 13, 2019

Update to the carts, Treadmill and Mousewheel

Hi there,

Here is an update for an annoying bug occurring in the Mousewheel, Treadmill and all the MG carts when changing a configuration while under heavy lag. Sometimes the animations wouldn't play, sometimes the objects wouldn't be given correctly... and it would work when done a second time.

This was due to a race condition that wouldn't occur in healthy sims, but under heavy lag the timing wasn't good enough, so this fix should correct that.

The products that are impacted are :

- Chariot
- Dogcart
- Mousewheel
- Phaeton (both of them)
- Sulky
- Treadmill

The Mousewheel and Treadmill seemed especially sensitive to this bug, but since the scripts are exactly the same as the carts, I don't see why the carts should be exempt.



To update your carts and/or treadmill and mousewheel, simply rez the updater contained in the folder on the ground and wait, you will receive a new box a moment later. Leave the updater alone, it destroys itself after a while.

You receive a new box but you might not want to re-rez everything, especially if you've made substantial modifications to your device. I'm thinking about carts in pony sims like PFS, FFF and FPR, for instance. So if you do not want to have to modify everything yourself again, here is what you can do :

1. Get the updated device (carts or whatever)
2. Take a copy of the following script from root prim of the new device, into your inventory :
    *Chariot / *Dogcart1 / *Mousewheel1 / *Phaeton2 / *Phaeton4 / *Sulky / *Treadmill1
3. Edit one of the seats (for example where a pony sits) and take a copy of the "Seat" script into your inventory.
4. If there is a "GiveItemsAndWear", take a copy of it too (it is in the mousewheel and the treadmill only).
5. Edit the root prim of your old device and replace its main script ("*Chariot", "*Dogcart1" etc) with the one you took from the root prim of the old device.
6. Edit the seats of the old device separately, one by one. For each one of them, replace the Seat and GiveItemsAndWear (if it exists there) with the ones in your inventory. Some devices have a lot of seats (Chariot and Phaeton 4 particularly), you need to replace them all. Press Ctrl Alt T to see the seats in red so you don't miss any. In the Phaetons and the Dogcart, the cage is a separate seat that needs to be updated as well, but if you forget it that's not an problem. In fact, the seats that you must update are the ones where a pony sits, as the passengers, driver and prisoner do not change animations when the config changes, so they are not impacted by the bug.


Have fun !

Marine

Thursday, May 30, 2019

About LL's price changes...

Hi again,

So, following LL's latest post about the incoming price changes to Premium accounts, as well as region price and process credit fees, I would like to take something off my chest.

For starters and to avoid keeping you worried, I do not plan to increase the price of any of my existing products to offset the cost this change represents. Perhaps future products might be a bit more expensive than they would have been without this change, I don't know, I don't actually think so. Of course, never say never, but for now and for the foreseeable future (unless LL jacks the prices up even more in two months, who knows), the prices will stay the same.

There are several reasons for that, one of them being how I come up with a price when I release a new product (it's mostly related to the value of the product, not to its production cost), another one being that I am reluctant to change any price once it has been set, be it up or down. I remember when redesigning the Police set and replacing the Prisoner Belt with the waist chain and the Police collar, I thought long and hard before changing the price. It wasn't an easy decision (granted, that was a L$30 increase, nothing to scream about, but still).

But I won't lie, SL is going to cost more for me than it did so far, and the same goes for every content creator who makes a living with SL like I do.

First, there is the premium cost being jacked up (from $72 to $99 a year since I'm annual). Ok that's not a big deal, I can surely afford to pay $27 a year for, well, nothing at all in return. Or nothing tangible at least. Maybe it will help LL improve the platform and fixing the bugs ? In that case, ok take my money and make the damn thing work.

Second and more importantly, the process credit fee that doubles from 2.5% to 5% per process. In my case that means that it will cost $1000 more to get my money out of SL every year, once again for no change in the service whatsoever. I am not happy at all with this change, but I understand this is because of new regulations or something. Grumpity Linden has hinted about that in a forum post but he has been pretty vague on the subject. I don't know where the additional 2.5% will go. Will it go to LL ? To a bank ? To the US ? No idea. But someone is going to get richer in the process and that's not me.

Why am I telling you all this ? Because we are all impacted by those changes. If you are a Premium user or are planning to become one, you will pay more than you used to, meaning less money to spend in SL as a whole, since your stipend will remain at L$300 per week.

But there is a silver lining. If you've paid attention to the page I have linked at the beginning of this post, you have noticed that region prices are being lowered by about 8%, which is a good thing. Land owners who are not greedy will lower the rent prices for their tenants (you), meaning more L$ for the latter to spend, meaning more sales for merchants. One can only hope. At least I am decreasing the rent in my own sim (where there are four tenants) and I hope the majority of sim owners will do the same.

This is the only thing that can save SL businesses, in my opinion. It's that or merchants will have to increase their prices, which means a double loss for consumers. First loss because their Premium price will go up, second loss because everything will become more expensive. I pray that it will not be the case.

If you are a business owner yourself and you decide to increase your prices, trust me I understand. This post is not at all meant to shame you for doing it. The process credit fee increase is significant and we all have to make a living. I am just pointing out that I won't do that because I can afford it, at least for the foreseeable future.

Marine


Update to all the latex suits

Hi there,

Here is an update for all the latex suits (Catsuits, Bodysuits, Socks & Gloves) to fix the annoying bug that would apply the legs textures onto the top of the body when using a mesh body that is compatible with Omega and that is not Maitreya (for example Slink, Belleza and Tonic), and when in a very laggy sim. And when unlucky.

Please note that if you are a Maitreya user, this update won't change anything for you and you can skip it unless you wear parts that are compatible with Omega (for example, a V-tech flat chest or a Lab737 baby bump).

Likewise, although the Socks & Gloves get the fix too, they did not really trigger the bug as they use separate appliers for the top and the bottom, so you don't really need to update them either (but you can if you want). But for the Catsuits and the Bodysuits, the fix was sorely needed.

The bug was due to an over-optimistic timing on my part, assuming that the top Omega applier script needs no more than one second to load its textures before the legs Omega applier script takes over to get its own textures loaded... but in laggy sims it seems to need more time. The fix makes it so the legs Omega applier script waits for the top one to finish before it starts getting its data instead of waiting for a fixed delay, so now all the textures are correctly loaded and it no longer depends on the speed of the sim.

As a result, the loading is now faster and you only have one message on the chat instead of two.

However, there is a known issue that I have not managed to isolate and fix, and I'm not even sure if it comes from my scripts, or even from this update, or if it comes from the Omega scripts. Sometimes (often, in fact), when applying to an Omega compatible mesh body, the top would apply but not the legs, no matter how long you wait. The workaround is simple and written in the chat when you click on a color button : click on the applier button a second time. In fact, if you want to be sure the whole body gets applied, double-click on the applier button right away. I absolutely don't know why it does that, even after spending hours tracking this bug in different sims. It does not seem to depend on sim speed nor on what you click on, nor on how much time passes between the click on the color button and the click on the Omega applier button, or anything like that. It is a race condition between the two Omega applier scripts, of which I do not have the source code so I cannot fix it myself.

To update your latex suits, simply rez the update orb contained in the folder and wait, you will receive a new box from my server (don't be in "Do Not Disturb" mode or you will receive the box only when you leave that mode). Or you can request a redelivery in the Marketplace (in your "My Marketplace" page), that works too.

Have fun !

Marine

Monday, May 20, 2019

Small update to the Deluxe Gag

Hi,

Here is a small update to the Deluxe Gag to fix a strange issue with the OpenMouth plugin, that would not save the correct brand or variant in some locks. For example, if you change the variant of the "simple ring" lock to "narrow", then the "simple ball" lock will use the "narrow" variant as well.

This was due to a pretty stupid oversight on my part. The OpenMouth plugin mistook the current lock (from 1 to 9 depending on the button you click on) with the calculated lock which determines how much to garble the speech. Both are the same in all the RR gags except the Deluxe Gag and that was the cause of the bug. Please be aware that I did not fix the bug in the other RR gags but there is no need to, since only the Deluxe Gag was suffering from it.

To update your Deluxe Gag and benefit from this fix, you need to go to one of these locations :

My Little Shop
Chorazin's store
Roper's Dark Playground
Dark Wishes


Once there, click on the updater and follow the instructions. If you Deluxe Gag is already up to date, you do not need to choose "REPLACE", simply choose "UPDATE". My shop in Pak is quite laggy these days so if you can't get it to work there, I recommend you go to Chorazin's place, which is a lot faster.

Have fun !
Marine