I didn't plan to do this so early, but it didn't require as much work as I expected, so here it is : a RLV that supports LL's latest feature, support for materials !
Wait, what's that, materials ?
I won't enter in a lengthy technical explanation, you may want to take a look at the video here and you'll understand everything :
And you'll understand why materials are going to be a mini-revolution in SL ! No more baking specular lighting into a texture before importing ! Woo !
Ahem. Sorry. I'm being a bit enthusiastic here. But, materials !
Also I forgot to mention it in the last post, but this viewer, as well as 220.127.116.11, supports Server-Side Appearance (once it is deployed across the grid).
You can grab the viewer here :
The MD5 hash for the Windows package is
Have fun !