Hi !
After quite a while integrating and testing this version, here is the RLV with Physically Based Rendering.
Here is the changelog. It may seem small, but integrating PBR into RLV was no small feat. That task was mostly done by Chorazin Allen for Kokua. Thanks Chorazin !
- switched to PBR (Physically Based Rendering) to be up-to-date with the 7.1.2 SL viewer codebase.
- known issue : rigged mesh hair (and other rigged alpha-blended surfaces) pokes through @setsphere.
- known issue : materials are rendered normally when @camtextures is active, instead of being gray. This is because at the moment they are rendered during the rendering cycle, there is no way to tell what object a material is attached to, hence whether the object is in-world or attached. So they are all rendered normally instead of made all gray indiscriminately.
You can download the Windows version from http://www.erestraints.com/realrestraint/
The MD5 hash for the Windows version is :
b805131a271a2cc5b19a85d64caab6fd
The Linux and Mac versions are proposed by Chorazin at this address :
https://sourceforge.net/projects/kokua.team-purple.p/files/RLV/
Have fun !