Hello again,
It has been brought to my attention that the latest RLV wasn't working for those who use SL Voice, simply because one of its libraries was not compatible with the ones contained in the official SL viewer anymore. I don't know why, nor what I did wrong, but the issue was so bad that you couldn't even use the RLV properly without a fix. The viewer would complain about something missing in ortp.dll, then it would slow down so much that it would be unusable (about 1 frame per second or even less). You wouldn't get this issue unless you used Voice and were in a voice-enabled region.
So here is the fix :
Until now you would copy SLVoice.exe and the three vivox libraries from the SL viewer to your RLV in order to use Voice. It just so happens that a fifth file needs to be copied : ortp.dll.
You can get this file from your official SL viewer installation, overwriting the one in the RLV folder (since that one is not compatible), and it should work.
I'm uploading a new RLV without this ortp.dll file, and with an updated readme, just to avoid confusing the users. You don't really need to download it again if you have downloaded RLV 2.8.5, simply follow the instructions above to fix this problem yourself.
You can grab the viewer here :
http://www.erestraint.com/realrestraint
The MD5 hash for the Windows package is
3dd6f917a7a2374dd133dc3044e4dfe7
Now, another issue I've stumbled upon yesterday : the materials feature completely breaks invisiprims when using the deferred renderer (aka "lighting & shadows", aka "advanced lighting model"). You may have noticed that I have struggled over the last year to keep providing support for them, even knowing it is a hack and is meant to be forgotten after a while.
Problem is, some of my products (and I'm not the only one in this case) rely on a feature that only invisiprims could provide : the ability to hide and show some parts of the avatar mesh by script. When you wear an invisiprim and turn it even partially transparent, it stops hiding the avatar mesh underneath. This is neat when you want to make an attachment appear on you while hiding some parts of your body, just by clicking, and it would not even require an RLV.
Now this is not working anymore, and I don't see what I can do to make it work again. Even the hack is broken. So what I am going to do (and should have done long ago) is create alpha layers for some of my products (namely the Isolation Hood, the Armbinder and the Tape Gag) and make the avatar wear them forcibly when locked, a bit like the Mousewheel and Treadmill do when the sub is hitched. I wish I didn't need to do that, but LL leaves me no choice.
Have fun and sorry for the inconvenience,
Marine
PS : Thank you Starfire Desade for the heads-up !
Tuesday, August 13, 2013
Monday, August 12, 2013
RestrainedLove Viewer 2.8.5 with materials !
Hi there,
I didn't plan to do this so early, but it didn't require as much work as I expected, so here it is : a RLV that supports LL's latest feature, support for materials !
Wait, what's that, materials ?
I won't enter in a lengthy technical explanation, you may want to take a look at the video here and you'll understand everything :
http://www.youtube.com/watch?v=keFfqiDqnJg
And you'll understand why materials are going to be a mini-revolution in SL ! No more baking specular lighting into a texture before importing ! Woo !
Ahem. Sorry. I'm being a bit enthusiastic here. But, materials !
Also I forgot to mention it in the last post, but this viewer, as well as 2.8.4.1, supports Server-Side Appearance (once it is deployed across the grid).
You can grab the viewer here :
http://www.erestraint.com/realrestraint
The MD5 hash for the Windows package is
e057c25298a2c0015507fb9e2e7eaa3d
Have fun !
Marine
I didn't plan to do this so early, but it didn't require as much work as I expected, so here it is : a RLV that supports LL's latest feature, support for materials !
Wait, what's that, materials ?
I won't enter in a lengthy technical explanation, you may want to take a look at the video here and you'll understand everything :
http://www.youtube.com/watch?v=keFfqiDqnJg
And you'll understand why materials are going to be a mini-revolution in SL ! No more baking specular lighting into a texture before importing ! Woo !
Ahem. Sorry. I'm being a bit enthusiastic here. But, materials !
Also I forgot to mention it in the last post, but this viewer, as well as 2.8.4.1, supports Server-Side Appearance (once it is deployed across the grid).
You can grab the viewer here :
http://www.erestraint.com/realrestraint
The MD5 hash for the Windows package is
e057c25298a2c0015507fb9e2e7eaa3d
Have fun !
Marine
Monday, July 22, 2013
New product in Marine's Goodies : Camera Network System
Hello there,
So, once again I have been working on non-kinky stuff : a camera network system.
I wanted one that was enjoyable to use in a roleplay environment, rather than simply a sim security system, even though you can use it for that purpose too. One that would be perfect for SL prisons for example, but also for webcams, conferences...
As a user, you just wear a special HUD that allows you to see through the camera of your choice (provided you have access to it), among the cameras belonging to the network you have selected. You can rotate the camera, make it scan around, track an avatar, change the brightness etc. You can speak through it, hear what it is said around it, and even have several users connected to the same camera.
As the owner of the camera networks, you can secure it with one or more passwords, separate your many cameras into several networks, and either give out the passwords to the users or use a "keymaster" (a broker of credentials) to grant access to the users without revealing any secret information. You can even restrict the access to a network to one particular location in the sim, for example 3 m around the keymaster. This works great to simulate surveillance rooms in prisons.
All this to say, this system is easy to use, powerful, versatile and easy on the sim resources.
Take a look at the following pictures to get an idea of what the contents of the box look like :

The Webcam

The Security Cam

The Dome Cam

The Keymaster

The HUD
The price of this product is L$600, and is found into any of my Marine's Goodies vendors. You can find one at these places :
My little shop : http://maps.secondlife.com/secondlife/Pak/76/61/105
The Little Shop of Kink : http://maps.secondlife.com/secondlife/Lineside/102/146/77
Please note : this is not a spy device, it does not record video and chat nor does it use sensor or track visitors. It does not send any video feedback to anybody except the connected users, who have to be in the same sim.
Have fun !
Marine
So, once again I have been working on non-kinky stuff : a camera network system.
I wanted one that was enjoyable to use in a roleplay environment, rather than simply a sim security system, even though you can use it for that purpose too. One that would be perfect for SL prisons for example, but also for webcams, conferences...
As a user, you just wear a special HUD that allows you to see through the camera of your choice (provided you have access to it), among the cameras belonging to the network you have selected. You can rotate the camera, make it scan around, track an avatar, change the brightness etc. You can speak through it, hear what it is said around it, and even have several users connected to the same camera.
As the owner of the camera networks, you can secure it with one or more passwords, separate your many cameras into several networks, and either give out the passwords to the users or use a "keymaster" (a broker of credentials) to grant access to the users without revealing any secret information. You can even restrict the access to a network to one particular location in the sim, for example 3 m around the keymaster. This works great to simulate surveillance rooms in prisons.
All this to say, this system is easy to use, powerful, versatile and easy on the sim resources.
Take a look at the following pictures to get an idea of what the contents of the box look like :

The Webcam

The Security Cam

The Dome Cam

The Keymaster

The HUD
The price of this product is L$600, and is found into any of my Marine's Goodies vendors. You can find one at these places :
My little shop : http://maps.secondlife.com/secondlife/Pak/76/61/105
The Little Shop of Kink : http://maps.secondlife.com/secondlife/Lineside/102/146/77
Please note : this is not a spy device, it does not record video and chat nor does it use sensor or track visitors. It does not send any video feedback to anybody except the connected users, who have to be in the same sim.
Have fun !
Marine
Wednesday, May 15, 2013
Treadmill
Hi there !
Even before the Mousewheel, there was another piece of equipment I wanted in my workout place... a Treadmill ! You know, the kind of thing that lets you train in running, without all the advantages such as sun, fresh air and nice parks :p
But I digress. This treadmill functions very much like the Mousewheel, but has a couple additional features. It can be used vanilla-style, or be very naughty like the Treadmill they use in House Of Gord. Have you noticed ? House Of Gord. I often mention that website because, well, they have great ideas when it comes to having fun in bondage. And that's where some of my inspiration comes from !
I don't want to bore you with details and descriptions, plus you probably already know how the Mousewheel works, so you will notice the Treadmill works exactly the same way. Instead, I'll show you pics and videos !
First of all, a Treadmill is meant for workout.
However, and that's where the Treadmill is different from the Mousewheel, walking is not the only way a slave may move... Check this out :
And of course, since I mentioned you-know-who, let's do it Gord-style. You use your favorite restraints (not necessarily RealRestraint, although it works best with them) to make the sub looks like her legs are tied up, and you select one of the appropriate configurations. There is "Chained", "Hobble" and "Tight". Naturally, since the sub is in bondage, to stay safe the Treadmill provides a frame to harness her shoulders to and keep her up.
Here is "Chained" :
The legs may be hobbled for an even more restrictive exercise :
And when the time comes, training may become really tight :
Did you say "ponygirl" ?
This Treadmill, like any treadmill in RL, is able to display your time, speed and other values while you're running, all on its embedded screen. It helps keeping the body... disciplined.
This screen repeats most of the information you find in the distance counter (also included in the box, and identical to the one coming with the Mousewheel, and both counters are compatible with both devices).
Like the Mousewheel, this piece of equipment is able to power the lights around. Such lights are provided in the box and are full perms (except the script which is no-mod) :
Last but not least, the Treadmill has its own integrated Tens unit ! You know, for unruly slaves... or for slaves who think of being unruly... or for those who think of thinking of being unruly... or just when you want to make sure that they work at all.
Simply activate the zapper, select a minimum speed and off she goes !
I'm sorry, I had to remove the zapper videos from this page as YouTube flagged one of them as "inappropriate content" (although there's no nudity and no pornographic pictures there, but they do what they want with their website).
Whew ! All this exercise in tight latex was exhausting. I need a res--
Angry voice from the living room : "Argh ! Filthy hooves on the couch again ! #@$%&* !!"
But Mistress--
Angry voice threatens, curses over seven generations, and then threatens some more.
Yes Mistress.
This treadmill is sold in my "Marine's Goodies" line for L$500, it is copy, mod and no-trans, the lights are full-perms and the distance counter is copy and mod. The zapper and the harness are given to the sub when she climbs on, they are all copy and mod. The Land Impact is 18 prims equivalent.
Have fun !
Marine
PS : Sorry, the outfits used in this photoshoot are so complex, mixed, varied and customized that I can't make a list. Please don't ask me about them, thank you.
Even before the Mousewheel, there was another piece of equipment I wanted in my workout place... a Treadmill ! You know, the kind of thing that lets you train in running, without all the advantages such as sun, fresh air and nice parks :p
But I digress. This treadmill functions very much like the Mousewheel, but has a couple additional features. It can be used vanilla-style, or be very naughty like the Treadmill they use in House Of Gord. Have you noticed ? House Of Gord. I often mention that website because, well, they have great ideas when it comes to having fun in bondage. And that's where some of my inspiration comes from !
I don't want to bore you with details and descriptions, plus you probably already know how the Mousewheel works, so you will notice the Treadmill works exactly the same way. Instead, I'll show you pics and videos !
First of all, a Treadmill is meant for workout.
However, and that's where the Treadmill is different from the Mousewheel, walking is not the only way a slave may move... Check this out :
And of course, since I mentioned you-know-who, let's do it Gord-style. You use your favorite restraints (not necessarily RealRestraint, although it works best with them) to make the sub looks like her legs are tied up, and you select one of the appropriate configurations. There is "Chained", "Hobble" and "Tight". Naturally, since the sub is in bondage, to stay safe the Treadmill provides a frame to harness her shoulders to and keep her up.
Here is "Chained" :
The legs may be hobbled for an even more restrictive exercise :
And when the time comes, training may become really tight :
Did you say "ponygirl" ?
This Treadmill, like any treadmill in RL, is able to display your time, speed and other values while you're running, all on its embedded screen. It helps keeping the body... disciplined.
This screen repeats most of the information you find in the distance counter (also included in the box, and identical to the one coming with the Mousewheel, and both counters are compatible with both devices).
Like the Mousewheel, this piece of equipment is able to power the lights around. Such lights are provided in the box and are full perms (except the script which is no-mod) :
Last but not least, the Treadmill has its own integrated Tens unit ! You know, for unruly slaves... or for slaves who think of being unruly... or for those who think of thinking of being unruly... or just when you want to make sure that they work at all.
Simply activate the zapper, select a minimum speed and off she goes !
I'm sorry, I had to remove the zapper videos from this page as YouTube flagged one of them as "inappropriate content" (although there's no nudity and no pornographic pictures there, but they do what they want with their website).
Whew ! All this exercise in tight latex was exhausting. I need a res--
Angry voice from the living room : "Argh ! Filthy hooves on the couch again ! #@$%&* !!"
But Mistress--
Angry voice threatens, curses over seven generations, and then threatens some more.
Yes Mistress.
This treadmill is sold in my "Marine's Goodies" line for L$500, it is copy, mod and no-trans, the lights are full-perms and the distance counter is copy and mod. The zapper and the harness are given to the sub when she climbs on, they are all copy and mod. The Land Impact is 18 prims equivalent.
Have fun !
Marine
PS : Sorry, the outfits used in this photoshoot are so complex, mixed, varied and customized that I can't make a list. Please don't ask me about them, thank you.
Friday, May 10, 2013
RestrainedLove Viewer 2.8.4.1
Hi there,
After months of work in integrating Linden Lab's last feature called "CHUI" ("Communication Hub User Interface", nothing to do with Feng Shui unfortunately), here is the latest version of the RLV. If you wonder about 2.8.4, there is none. I planned to release it last month but it was simply crashing too much so it was a no-go.
So yes, it took more than two months to integrate CHUI and to debug it. That feature broke several features in my code and the mitigation took time. Sorry about that.
I also wanted to add a few improvements that have been nagging at me for some time, so here it is. The full list of changes follows :
- added : Integration of the new CHUI features (Communications Hub User Interface) from Linden Lab. See http://community.secondlife.com/t5/Featured-News/The-Communications-Hub-User-Interface-CHUI-Launches-Today/ba-p/1708805
- changed : Do not lose the camera focus when clicking on something. If you really want to lose focus, simply right click on your avatar, or press Escape. Or focus on something else.
- changed : Allow moving an item or a folder from a locked folder to another locked folder (prevent only from locked to unlocked and from unlocked to locked).
- changed : Do not expect the user to press Enter before chatting while in Mouselook, since they don't have to when in 3rd view.
- changed : Do not automatically rename folders or items in the inventory anymore, unless "RestrainedLoveAutomaticRenameItems" is set to TRUE (it is FALSE by default). This is no longer necessary since the viewer does not have to figure out whether it will kick a locked object or not anymore (since it Adds by default now).
- fixed : We could drag and drop an item from an object in-world directly into the inventory, regardless of attach restrictions.
- fixed : We could wear things that were rezzed by right-clicking on them in-world and selecting "attach to", even when @unsharedwear was active.
- fixed : We couldn't hide the UI when unable to rez.
- fixed : We could create new pieces of clothing regardless of outfit restrictions.
- fixed : The Control key wouldn't work in Mouselook. Fixing this removes the ability to control the speed of the mouse view while holding Control, I'm afraid, but Shift already does something similar.
As usual, you can grab the viewer here :
http://www.erestraint.com/realrestraint
The MD5 hash for the Windows package is
c41258d8b5aa20fece12e36e470edce1
Have fun !
Marine
After months of work in integrating Linden Lab's last feature called "CHUI" ("Communication Hub User Interface", nothing to do with Feng Shui unfortunately), here is the latest version of the RLV. If you wonder about 2.8.4, there is none. I planned to release it last month but it was simply crashing too much so it was a no-go.
So yes, it took more than two months to integrate CHUI and to debug it. That feature broke several features in my code and the mitigation took time. Sorry about that.
I also wanted to add a few improvements that have been nagging at me for some time, so here it is. The full list of changes follows :
- added : Integration of the new CHUI features (Communications Hub User Interface) from Linden Lab. See http://community.secondlife.com/t5/Featured-News/The-Communications-Hub-User-Interface-CHUI-Launches-Today/ba-p/1708805
- changed : Do not lose the camera focus when clicking on something. If you really want to lose focus, simply right click on your avatar, or press Escape. Or focus on something else.
- changed : Allow moving an item or a folder from a locked folder to another locked folder (prevent only from locked to unlocked and from unlocked to locked).
- changed : Do not expect the user to press Enter before chatting while in Mouselook, since they don't have to when in 3rd view.
- changed : Do not automatically rename folders or items in the inventory anymore, unless "RestrainedLoveAutomaticRenameItems" is set to TRUE (it is FALSE by default). This is no longer necessary since the viewer does not have to figure out whether it will kick a locked object or not anymore (since it Adds by default now).
- fixed : We could drag and drop an item from an object in-world directly into the inventory, regardless of attach restrictions.
- fixed : We could wear things that were rezzed by right-clicking on them in-world and selecting "attach to", even when @unsharedwear was active.
- fixed : We couldn't hide the UI when unable to rez.
- fixed : We could create new pieces of clothing regardless of outfit restrictions.
- fixed : The Control key wouldn't work in Mouselook. Fixing this removes the ability to control the speed of the mouse view while holding Control, I'm afraid, but Shift already does something similar.
As usual, you can grab the viewer here :
http://www.erestraint.com/realrestraint
The MD5 hash for the Windows package is
c41258d8b5aa20fece12e36e470edce1
Have fun !
Marine
Sunday, March 10, 2013
Update to the Mousewheel
Hello there,
After a week of use, I have spotted a few bugs and a few things that could be enhanced on the Mousewheel.
So if you are interested, simply click on your Mousewheel, go to "Maintenance..." then click on "New version ?" and you will receive a new box. Sorry this version involves changes into scripts that are not in the root prim, and items like the Display, so a conventional update is not possible on this one.
Take a look at the list of improvements :
* Access level is now in two parts, sitting access and menu access. The sitting access is the same as before (All, Group captives, Owner), while the menu access allows the owner to select whether everyone can click, or only group members, or only yourself. As a bonus, the Zapper is now linked to that menu access as well but only "owner of the wheel" or "all", no "group" access for it (since it means restricting to only members of the group of the wheel, not of the Zapper, and SL does not allow this). Please note, that the access level of the Display is still independent from that of the wheel.
* The Zapper does not turn itself off when attached anymore, that was annoying when relogging on the wheel since it would lose its settings.
* The particles do not get a weird angle anymore (they would sometimes spawn too early when the avatar was still not sitting tight yet and still had an odd orientation, confusing the particles).
* Last but not least, the wheel stops giving a folder every time you sit on it or change the configuration. It now checks whether you already have the folder and uses it if it finds it (it must be right under #RLV). This has two nice effects : firstly it stops filling your #RLV with "~Wearables for Mousewheel blah blah" folders. Secondly, it won't detach the Zapper when relogging, since it will be found when coming back, so the settings stick.
Have fun !
Marine
After a week of use, I have spotted a few bugs and a few things that could be enhanced on the Mousewheel.
So if you are interested, simply click on your Mousewheel, go to "Maintenance..." then click on "New version ?" and you will receive a new box. Sorry this version involves changes into scripts that are not in the root prim, and items like the Display, so a conventional update is not possible on this one.
Take a look at the list of improvements :
* Access level is now in two parts, sitting access and menu access. The sitting access is the same as before (All, Group captives, Owner), while the menu access allows the owner to select whether everyone can click, or only group members, or only yourself. As a bonus, the Zapper is now linked to that menu access as well but only "owner of the wheel" or "all", no "group" access for it (since it means restricting to only members of the group of the wheel, not of the Zapper, and SL does not allow this). Please note, that the access level of the Display is still independent from that of the wheel.
* The Zapper does not turn itself off when attached anymore, that was annoying when relogging on the wheel since it would lose its settings.
* The particles do not get a weird angle anymore (they would sometimes spawn too early when the avatar was still not sitting tight yet and still had an odd orientation, confusing the particles).
* Last but not least, the wheel stops giving a folder every time you sit on it or change the configuration. It now checks whether you already have the folder and uses it if it finds it (it must be right under #RLV). This has two nice effects : firstly it stops filling your #RLV with "~Wearables for Mousewheel blah blah" folders. Secondly, it won't detach the Zapper when relogging, since it will be found when coming back, so the settings stick.
Have fun !
Marine
Saturday, March 2, 2013
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