This post is the manual for the Supervision HUD for Xulabarthath from Maison De La Marquise.
The Xulabarthath Supervision HUD ("Head-Up Display") can be used either by the owner of the monster or by a friend of yours. This post assumes that you are the user of the HUD, whether you own a copy of Xulabarthath or not.
The HUD is copy/no-mod/trans and is meant to be given by the player to a friend to supervise her monster. The person using the HUD to supervise someone else's monster does not need to own a copy of the monster themselves.
Please note : You do not need the HUD to play. It is a nice tool, necessary for a friend who wants to supervise your monster, but if you play alone you don't need the HUD to start, pause and reinit a game, as the book can do it as well. You do need the HUD if you want to change the configuration though (such as making the monster use your Proud Girls, setting the default anim etc).
If you use it on yourself (meaning you own a copy of Xulabarthath and you are targeting yourself), then you are called "the player", while if you use it on someone else (who necessarily owns a copy of Xulabarthath, even if you don't), then you are called "the supervisor" because you "supervise" her monster and her game. Being the player also makes you your own supervisor if you use your own HUD. It is possible for several supervisors to supervise the same player, but a HUD can only target one monster at a time.
As the supervisor, the amount of control you exert on her monster is up to you, from just a small influence to total control. In order to target and supervise someone else's monster, you must be authorized by its owner first, and you must be in the same region.
The Supervision HUD
The left column of buttons is the options and specific actions, the
right column is for setting certain tentacles to chosen states (coil
around the the right leg, strangle etc).
Every button speaks for itself as it displays either a picture of the
action or a text.
The bottom row of buttons is for the layout itself (except the left-most one which is for synchronizing the animation and the motion in case they get out of sync for whatever reason).
You can minimize the HUD by clicking on its top edge, and let it show again by clicking on the name.
Target
To target someone else's monster, click on the Target button on the top left corner of the HUD. You will be presented with a menu containing all the players who currently wear their copies of Xulabarthath and who have authorized you.
If you want to target a friend but her monster has not authorized you to supervise it yet, you must ask her to authorize you first. To do this, she must wear her own Xulabarthath HUD (the same as yours), target herself if she isn't her own target already, and click on the Menu button. She then clicks on "Options" and "Access" and adds you. This must be done only once, her monster retains who is authorized across different sessions. Once done, she can detach her HUD if she doesn't want to use it.
Menu
Clicking on the Menu button brings up the menu of the supervised monster.
In this menu you can check if the player is restrained by regular restraints (RealRestraint or otherwise), and you can force those states to "off" or "on" as you will by clicking on the appropriate buttons to switch between "off", "as detected" and "on".
Please note that at the time of this writing, there is no way for the monster to automatically detect the Proud Girls, but maybe there will be in the future so the button is already a three-states one instead of a simple switch. Switching Proud Girls support on or off has an effect on several tentacles and on the babies.
For example, if she's ring-gagged but you want the monster to ignore her gag because you want her to still be able to suck tentacle-cock (the monster cannot tell the difference between a full mouth gag and an open mouth gag, all it knows is that the user's chat is suppressed), click on "Gagged" until the symbol is an empty square to force it to "off".
Clicking on Free anim brings you to the default animation to play when the player is free (not playing with the monster). If "Idle" is checked, then the animation will play even when nothing is happening, otherwise the animations only play when something is happening (the girl is winded, fucked, strangled etc). If "None" and "Idle" are checked, this means no animation will play, but the breathing will be heard anyway. Making sure "Idle" is checked ensures the gag will appear when clicking on the "Gag" activity button because the gag part is responsible for handling the breathing sequences (see the FAQ below).
The information also shows on the HUD itself on the "Default" line.
Clicking on the Options button brings you to the options menu (attention, this menu is available only to the player, not to the supervisor) :
The "Access" button lets you add and remove people to your access list, authorizing them to use their HUD to control your monster.
The "Dark invoke" button simply turns on and off the black Windlight settings and vision restriction when the monster is present. This is to let you take pictures, and may help some Firestorm users who were having issues seeing particles while the world was dark. Please note that this button may go elsewhere in the future, likely in the visual buttons themselves, for example next to the smoke / no smoke buttons in the palette folder.
Play/Pause
Clicking on this button will pause and resume the game, meaning the low-level engine (in charge of moving the tentacles and playing the special effects, among many other tasks) and the high-level engine (the AI which sets the goals and reacts to the player).
Activities
An activity is a task given to the AI to execute it over time, instead of an immediate change of state. When you click on this button the following buttons appear next to the HUD :
Attention, if the AI is already running (i.e. a game is underway), these buttons will do nothing and you will get a message.
The first group of buttons, where there is only the "No Activity" button, cancels whatever activity is currently running.
The second group of buttons (from "Pleasure" to "Strangle") starts the complex activities. Select one and the AI will handle the rest. For example, selecting "Bind" will restrain the girl in different ways, more and more as you press "Bind" again after the last activity is complete.
The third group of buttons (from "No Gag" to "Elec. No limit") starts the simple activities, which are the base bricks of the complex ones. This gives you more control but those activities are by nature shorter.
The fourth group of buttons allows you to stop the active tentacles with "Calm Down" (for example if the girl is being fucked in the pussy, the tentacle will retreat to only coil around her leg) and withdraw all the tentacles with "Withdraw", making them all disappear.
Stats
Clicking on this button allows you to set the player's stats directly by giving you a grid of stats to set to 0%, 50% or 100%.
"Clear All" will set Energy and Awake to 100% and the rest to 0%.
Setting Energy to 0% will make the girl pant, setting Awake to 0% will make her fall asleep, setting Pleasure to 100% will make her cum (in fact Pleasure will be set to whatever value is high enough to make her cum because the more she cums, the more resistant to orgasm she is so her Pleasure has to be higher). If the Awake field on the HUD has two numbers, the top one indicates the threshold under which the girl falls asleep (this decreases as Drug increases). Likewise, if the Pleasure field on the HUD has two numbers, the top one indicates the threshold to reach in order to cum (this increases as the orgasm resistance increases).
Setting Pain to 100% has no immediate effect but the girl will have trouble catching her breath and her Willpower will be crushed.
Setting Drug to 100% will make her high (crushing her Willpower as well) and setting Gestation to 100% will make her give birth immediately (it is best to set it to 50% instead so the monster has time to prepare in case a game is playing).
Please note that you cannot change your own stats while a game is underway.
Textures & Colors
Clicking on this button allows you to change the texture and the color of the monster and babies, as well as the color of the pentagram and lights, and to switch the smoke on or off.
The first row lets you change the texture, all the textures are white except for the first one which is black with white veins. The white parts can then be tinted by clicking on a button in the second group.
The third group lets you tint the ambient light as well as the pentagram (if it is present), the first button turns the light and pentagram off entirely.
The last group lets you turn the black smoke on or off. The pentagram has to be present (worn or rezzed) for that.
Babies
Clicking on this button reveals all the existing babies plus a "Clear All" button (which is the only one visible if there are no babies).
Each baby has its name written on its own couple of buttons (one to show it and one to hide it), if a baby is shown then it will act on its own over time.
HUD controls
The left-most button allows you to re-sync the animation of the avatar with the current motion if it looks out of sync to you (you have edited an attachment, freezing your avatar, or you have restarted the animation, or you have minimized your viewer for a moment, or whatever you could think of). For example, if a tentacle is thrusting then the avatar will move accordingly and that requires to be in sync.
The next button allows you to switch the dynamic buttons of the HUD between the left and the right side, that way you can move the HUD where you want on your screen.
The other four buttons let you change the position and the size of the dynamic buttons (the arrows are inverted so that you "scroll" down or up, making the buttons move up and down respectively).
Tentacles controls
The right column of buttons each make several dynamic buttons appear to let you control the corresponding tentacles. The top-most one controls the blob (or "base" as it is called on the HUD) which is not the tentacles but the big blob of squishy stuff that keeps the girl in place.
Unlike the other buttons, these ones stay selected when you click on them, to indicate where the tentacles are. If you click on several tentacles buttons in succession, you will see them be selected in the same order, but at their own pace.
Some of those buttons put a tentacle into an active state, a state that makes the stats of the player change over time. For example, fucking the girl makes her pleasure build up and eventually she will cum. This happens regardless of whether game is running. Likewise, if the game is running, the states of the tentacles are periodically renewed, which may make a tentacle go faster by itself (the one in the pussy goes faster as the girl's Pleasure goes up). This does not happen if the game is paused.
Text controls
The HUD has been designed on a 4k screen, so the text might appear out of alignment on a lower resolution. In this case, you can click on one of the two red arrows (next to "RLV") to offset the text up and down.
FAQ
Here is a list of known issues and frequently asked questions, in case something confuses you about the HUD.
I am the player and I want my friend to control my monster. However, the target does not change when I give the HUD to them.
This is on purpose so you don't have to tell your friend how to target you. All you have to do (once they wear their new HUD) is to authorize them and they will be able to play with you right away. However, if your own target was not yourself before you handed the HUD over, your friend will still target them instead of you so you will have to explain how to fix that.
I click on the Gag button and no gag appears.