Hi !
This is my first post in over a year... I'm still taken by this RL project which is why I'm quiet these days, but I'm not gone, just quiet and very busy.
In the meantime, it seems that LL hasn't been idle either and released a new viewer that kind of breaks some system libraries which makes the previous RLV unusable, so here is a new version based on LL's v6.5 codebase that should work again.
It doesn't contain bug fixes or improvements, it is just meant to stay up-to-date with LL's latest viewer. Actually, at the time of this writing, the latest SL viewer is 6.6 and I have a working RLV based on that one, except it breaks invisiprims. I know, invisiprims are evil, ugly, they're a hack and so on, and the SLV and FS only support them in forward rendering, but I'd like to keep supporting them in deferred rendering as well as long as we don't have another way of dynamically hiding rigged mesh parts with scripts. Not everyone uses BoM and not every mesh body has alpha cuts. Like it or not, invisiprims still have some usefulness so the RLV based on 6.6 is not ready yet. This one here is okay, though.
You can download the Windows version from http://www.erestraints.com/realrestraint/
The MD5 hash for the Windows version is :
584642732aab6c915823ad3d6092ddb8
The Linux and Mac versions are proposed by Chorazin at this address :
https://sourceforge.net/projects/kokua.team-purple.p/files/RLV/
Have fun !
Marine